If you would like to play the game, the only thing you need to install is BYOND. It’s Free!
Below you’ll find server information and a description for the three main branches of the game. There are many more servers out there, which you can find on the BYOND hub page for the game, but these are the main three code bases.
Space Station 13 was created in February 2003 by Exadv1. With the release of the source code in 2008, the game took on a new form – New maps, Features, Interface improvements, bug fixes and performance increases. Today, many communities are now actively developing their own branches. To join a server, make sure you have BYOND installed and click on any of the server images below.
Established way back in 2008, ‘Goonstation’ is the longest running Space Station 13 Community. Built on top of the original source code, all forks are derived from this codebase.
Residents of the ‘Something Awful’ community, make up the primary demographic, otherwise known as ‘Goons’. However, there is no expectation to be a member.
The gameplay style can be considered casual. People will generally play the game in character, but it’s not taken entirely seriously. There’s little chance of being penalised if you get things wrong, or don’t understand your role on the station.
/tg/station 13 spawned from the /tg/ (Traditional Games) section of 4chan, an imageboard primarily dedicated to the discussion of board games and tabletop RPGs.
Using Goonstation’s publically released codebase as a jumping off point, /tg/station quickly branched off – implementing plenty of features and quality of life improvements to the game, causing it to soar in popularity.
Sybil and Basil operate coderbus’s standard /tg/station13 code. A third server called Artyom operates a seperate branch of code, referred to as NTstation. The gameplay style is a comfortable middle-ground between Goonstation and Baystation 12, and a newbie shouldn’t have too many problems jumping in.
Colonial Marines is a heavily modified SS13 server inspired by the Aliens film along with it’s surrounding universe and built from Baystation 12. One of the most notable differences between colonial marines and other standard SS13 servers is that the players are split between two teams, the United States Colonial Marines (USCM) and the Xenomorph Hive. The server strikes a thin balance between the fast paced action and the unique roleplay moments that present themselves during the round as it progresses. Some of the most notable features of colonial marines are the perspective sprites, unique xenomorph abilities and the vast array of armaments ready for you to test out and enjoy.
Another long running community, Baystation 12 origins from the Bay 12 Dwarf Fortress Community.
Newbies might have a difficult time jumping in here, due to the enforced roleplaying – But you’ll generally have a slower paced and less chaotic experience.
Baystation12 is an RP-enforced SS13 community with higher than normal requirements, designed to aid enjoyment and fun for all of its players – And to provide an experience unique from most other servers.
The newest major codebase and community, Paradise has been consistently ranked as the most populated public SS13 server.
Features include a plethora of custom jobs and species to choose from, and a community driven Karma system designed to encourage roleplay.
The server tries to strike a balance between calmer, more RP oriented rounds and events, and furious action packed gamemodes – Without compromising the complex interactions of game mechanics.
A large team of friendly mentors are available to help even the newest player quickly get on their feet.